Numerous computer and video games have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment.[1][2]
Official games[edit]Early efforts[edit]
In 1982, Melbourne House began a series of licensed Lord of the Rings graphical interactive fiction (text adventure) games with The Hobbit, based on the book with the same name. The game was considered quite advanced at the time, with interactive characters that moved between locations independent of the player, and Melbourne House's 'Inglish' text parser which accepted full-sentence commands where the norm was simple two-word verb/noun commands. They went on to release 1986's The Fellowship of the Ring, 1987's Shadows of Mordor, and 1989's The Crack of Doom. A BBC Micro text adventure released around the same time was unrelated to Melbourne's titles except for the literary origin. In 1987, Melbourne House released War in Middle Earth, a real-time strategy game. Konami also released an action-strategy game titled J. R. R. Tolkien's Riders of Rohan.
The Lord of Rings: Journey to Rivendell was announced in 1983 by Parker Brothers for the Atari 2600, but was never released. The prototype ROM can be found at AtariAge.[3][4]
In 1990, Interplay, in collaboration with Electronic Arts (who would later obtain the licenses to the film trilogy), released Lord of the Rings Vol. I (a special CD-ROM version of which featured cut-scenes from Ralph Bakshi's animated adaptation) and the following year's Lord of the Rings Vol. II: The Two Towers, a series of role-playing video games based on the events of the first two books. A third installment was planned, but never released. Interplay's games mostly appeared on the PC and Amiga, but later they did a Lord of the Rings game for the SNES, which played nothing like their PC games and instead was more like The Legend of Zelda.
Film trilogy revival[edit]
Thereafter, no official The Lord of the Rings titles were released until the making of Peter Jackson's The Lord of the Rings film trilogy for New Line Cinema in 2001â2003, when mass-market awareness of the story appeared. Electronic Arts obtained the licenses for the three films, while Vivendi Games obtained the license to produce games based on the books from Tolkien Enterprises - this gave rise to an unusual situation: Electronic Arts produced no adaptation of The Fellowship of the Ring, but produced adaptations named The Lord of the Rings: The Two Towers (which covered events of both the first two films) and The Lord of the Rings: The Return of the King, whereas Vivendi only produced a game covering the first book of the trilogy, The Lord of the Rings: The Fellowship of the Ring. While Vivendi's access to the book rights prevented them from using material from the film, it permitted them to include elements of The Lord of the Rings which were not in the films. EA, on the other hand, were not permitted to do this, as they were only licensed to develop games based on the films, which left out elements of the original story or deviated in places.
In 2003, Vivendi produced an adaptation of The Hobbit, aimed at a younger audience: The Hobbit, as well as a real-time strategy game The Lord of the Rings: War of the Ring, both based on Tolkien's literature.
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Further spin-offs from the film trilogy were produced: A real time strategy game The Lord of the Rings: The Battle for Middle-earth, and turn based role-playing game The Lord of the Rings: The Third Age were released in 2004, and a PSP-exclusive title, The Lord of the Rings: Tactics in 2005.
In 2005, EA secured the rights to both the films and the books, thus The Lord of the Rings: The Battle for Middle-earth II incorporated elements of the film adaptions, and the original Tolkienesque lore. EA also began work on an open world role-playing video game called The Lord of the Rings: The White Council, but development of the game was cancelled in 2007.
In May 2005 Turbine, Inc. announced that they had acquired exclusive rights to create massively multiplayer online role-playing games based on the novel by Tolkien Enterprises,[5] and launched The Lord of the Rings Online: Shadows of Angmar on 24 April 2007. Initially, the game covered the region of Eriador, from the Grey Havens to the Misty Mountains, and about as far north and south, but subsequent updates and expansion packs have more than doubled the game world, including areas such as Moria, Lothlórien, Mirkwood, Isengard and Rohan. The game is based on the books and Turbine's license explicitly prohibits them from including any story or design elements unique to the movie adaptations. Deus ex weapon mods guide. On the other hand, this allowed game designers to include lesser-known areas and references to the events, which are absent from the movies. The first expansion to The Lord of the Rings Online was released on 18 November 2008, entitled Mines of Moria.[6] The next expansion, Siege of Mirkwood, was released on 1 December 2009.[7]The third expansion titled Rise of Isengard went live on 27 September 2011 and included the areas of Dunland, the Gap of Rohan and Isengard where the tower of Orthanc is located.[8] The fourth expansion, Riders of Rohan, was released on 15 October 2012, featuring The Eaves of Fangorn and eastern part of Rohan up to the East Wall.[9] The fifth expansion, Helm's Deep, launched in November 2013 and added the remaining of Rohan landscape.
The Lord of the Rings: Conquest produced by Pandemic Studios using the Game engine used in Star Wars: Battlefront was released in early 2009 on consoles, PC and Nintendo DS. The console and PC versions received generally negative reviews, the DS version received average reviews.[10] The game also marked the end of Electronic Arts license, which had already been extended some months so that the game could be completed. Subsequently, the license, obtained via Tolkien Enterprises, passed to Warner Bros.[11]
Lord of the Rings: War in the North is an action role-playing game that takes place in Northern Middle-earth. It was developed by Snowblind Studios and released on 1 November 2011.
Middle-earth: Shadow of Mordor is an action role-playing game set within Tolkien's legendarium, developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, it was released for Microsoft Windows, PlayStation 4, and Xbox One in September 2014 and released for PlayStation 3 and Xbox 360 in November 2014. It was later released to macOS and Linux by Feral Interactive in July 2015. A sequel, titled Middle-earth: Shadow of War, was released for Windows, PlayStation 4, and Xbox One three years later in October 2017.
Unofficial games[edit]
Aside from officially licensed games, unofficial games have also been made, such as Shadowfax (1982) by Postern, a simplistic side-scrolling action game for the Spectrum, C64, and VIC-20, in which Gandalf rides the titular steed while smiting endless Nazgûl. Some of the longest-lasting unlicensed games are Angband (1990), a roguelike based loosely on The Silmarillion, Elendor (1991), a MUSH based on Tolkien in general, and MUME (1992)[12][13] and The Two Towers (1994), MUDs based on The Lord of the Rings.
A homebrew text adventure was created for the Atari 2600, based on The Fellowship of the Ring, by Adam Thornton. The game, which is separate and not related to the unreleased Parker Brothers game,[3] was self-published in 2002.[14]Total war rome 2 faction traits.
Many Tolkien-inspired mods and custom maps have been made for many games, such as Heroes of Might and Magic, Warcraft III, Neverwinter Nights, Rome: Total War, Medieval 2: Total War, Warlords 3, The Elder Scrolls V: Skyrim, Mount & Blade, Age of Empires II: The Age of Kings, Age of Wonders and Minecraft. Furthermore, the Middle-Earth DEM Project released a playable dataset compiled for the Outerra engine which attempts to model the terrain of the full Middle-earth in great detail and to feature notable landmarks within the world as 3D models.[15]
Delta 4 released the two parody games The Boggit (1986) and Bored of the Rings (1985).
List of video games[edit]Official games based on the novels[edit]
Lord of the Rings: Journey to Rivendell[16] (a.k.a. (The) Lord of the Rings,[17]The Lord of the Rings I[18]) was under development in 1983 for the Atari[3][4] and other platforms, but it was never released.
Official games based on the movies[edit]
Parodies[edit]
Lord Of The Rings InstallSee also[edit]References[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Middle-earth_in_video_games&oldid=903495018'
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The Lord of the Rings: Return of the King video game is an action RPG game set in the world of middle-earth (mid-World) is ready to play in the hands of gamers. This game follows the story of the third trilogy of the same story with the movie trilogy, the core of this game is to destroy the Ring rings hallow in Crack of Doom, freeing Middle Earth for the Dark Lord Sauron.
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Based directly on J.R.R. Tolkien's first book in The Lord of the Rings trilogy, The Fellowship of the Ring has players controlling young Frodo Baggins through eight regions as the hobbit journeys from his home in The Shire to his eventual crossing of the River Anuin. Played from a third-person perspective behind the lead character, the game involves exploring three levels in a region before advancing to the next. Each of the 24 levels can span up to one half-mile in length.
As players make their way through the forests, mines, and mountains, they may switch to Gandalf or Aragorn to fight creatures or to solve puzzles. Gandalf wields the mighty Glamdring, Aragorn slays beasts with his bow, while Frodo uses Sting, which glows blue whenever orcs are near. Other enemies include spiders, cave trolls, goblins, wolves, and the Black Riders. In addition to both a ranged and melee weapon, each character has spirit points needed to cast spells, use items, and to save games. Players can also visit with the hobbit's other friends as the game progresses for advice or to embark on various side quests.
Despite the seemingly limitless success of the films, making a descent Lord of the Rings game seems to be proving a task more difficult than merely of the financial. Given the immense influence Tolkien has had upon many an RPG since the genre began, it would seem that an official game would be the ideal vehicle for fans to truly relish the unique world of the original novels. Vivendi's take on 'The Fellowship of the Ring' is certainly a game that hardcore fans of the novels will enjoy, even if fans of RPG games may be more than a little disappointed. Not that the success of the movies should have had much to do with this game, the official license being used coming from Tolkien Enterprises, based on the rights to the novels. EA have the official film rights, you see. So The Fellowship of the Ring is a fairly faithful transition of the novels to an interactive medium, its just sadly not quite as good as it deserves to be. Does that make sense?
Lord of the Rings: The Fellowship of the Ring The fellowship of the Ring is played from a third-person perspective, with controls very similar to those of a standard PC first-person shooter, and in fact you can switch to this perspective to aim at enemies. Throughout the game, you can choose to play as one of three players - the hobbit Frodo Baggins, the wizard Gandalf, or Aragorn. You'll be aided on your dramatic quest by the likes of Gimli, Legolas, Boromir, Sam Gamgee, Merry Brandybuck, and Pippin Took. All of these characters from the story will play a role in delivering the Ring to Mordor for its destruction. However, epic this experience is not - smacking of something reminiscent of an 'RPG-lite', which, whilst making the game pretty friendly to pick up and play does tend to result in rather linear and uninvolving game play. One problem symptomatic of this simplistic game play is the speed of the game - the Quests are too easy, and basic, while the combat is made very difficult by slow and decidedly static characters, a constant barrage of baddies, and the occasionally irritating camera angles. However, some puzzle-solving is included, as are magic spells and potions, which can heal or curse upon your whims. These are accessible through the useful inventory system, which pauses the game and allows you to cycle through an active character's possessions. Gta v 5 mods cheats.
Lord of the Rings: The Fellowship of the Ring Story-wise, fans of the Tolkien world should feel fairly at home with this reasonably faithful recreation. They may however be a tad disappointed with the length of the plot, which is all over fairly quickly aside from some average side Quests and diversions. Its all something of an anti-climax, though one which fans may still appreciate if only for the interactive recreations of the world, which at times is superb. If nothing else, The Fellowship of the Ring is certainly an attractive game. The environments are vast, and beautifully realized, from lush green hills to the murky mines of Moria, the architecture of which is quite stunning at times. However, all is not entirely perfect on the visual front either, the character models suffering from occasional clipping problems, and overall a little more time having been needed to correct the camera angle problems, which can at times leave your view more than a little obstructed. Onto the game's audio now, and surprisingly, the voice-acting is actually of a reasonable standard - despite the occasionally over-dramatic British accents (we're not talking Olivier here, folks), all is generally fairly convincing. The soundtrack also does its job well, if not spectacularly, immersing the player into the game world, and changing to reflect the pace of on-screen action.
Lord of the Rings: The Fellowship of the Ring All in all, The Fellowship of the Ring just isn't quite the jaw-dropping RPG masterpiece we hoped it might be. The story is over too quickly, and the game play isn't as involving as it deserves to be. Whilst the production values are generally high, the camera problems are also an annoyance. This said, however, fans of the novel will relish the opportunity and freedom of exploring the nicely realized worlds of Tolkien's unique vision, and may even enjoy the adventuring of the characters - providing the missed opportunities and occasional flaws can be over-looked.
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Lord of the Rings Conquest Free Download for PC is an action game developed by Pandemic Studios and published by Electronic Arts. It is derived from the The Lord of the Rings film trilogy, and borrows many gameplay mechanics from Pandemic's Star Wars: Battlefront games. The game allows the player to play as both the forces of good and evil, but unlike The Lord of the Rings: The Battle for Middle-earth, the latter option is based around Sauron stopping the One Ring from being destroyed and using it to regain his lost power. On December 23, 2008, the PlayStation 3 demo was made available on the PlayStation Network while the Xbox 360 demo was released January 2, 2009.
Pandemic was aided by Weta Digital in developing the game. They provided many of their digital models, including the fell beasts. Pandemic also used elements that were cut from the films, and have taken inspiration from J. R. R. Tolkien's original fantasy novel, such as a level based loosely around Balin's conquest of Moria, in which Gimli attempts to retake the dwarven city from the orcs. Some inspiration was less direct: the armies of Rohan and Gondor decide not to attack Minas Morgul in the novel, but a level in the game is based on what might possibly have happened if they had. The game uses Howard Shore's score to the films as its soundtrack. Lord of the Rings Conquest Download free Full Version.
On March 16, 2010, the online multiplayer modes of The Lord of the Rings: Conquest were shut down game free Download for PC Full Version, PlayStation 3 and Xbox 360. On August 16, 2010 a group of fans launched the non-profit CNQReboot servers, allowing users of the PC version to play online using tunnelling software that allows network play via the local area network option.
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